Been focusing on the face of this one. I know I shouldn't focus on one area, but the armature wire is too thin, and I keep squishing the legs (as you can see from the full body pictures below), so I want to get the face to the point where it can be baked before I focus on anything below the shoulders. Doing an open mouth at this scale is a lot harder than I thought it would be, and I didn't think it was going to be easy. I am actually moderately happy with the progress I'm making on the face, though. Considering the scale and the expression, I think I've done pretty well with it so far. There's still a long way to go, though.




On a different note, I finally found a local open figure drawing class that might wrk with my schedule. It's a Sunday nights from 6:00 to 9:00 in downtown Utica. I'm excited. It's been over a year since I've worked from a live model, and even longer since I've drawn. I really hope it it's a good session and I can start going regularly. I've emailed with the woman who owns the studio, and everything sounds good so far.
I'm still alive! Basically working two jobs right now, so it's not leaving a lot of time for sculpting.
I have managed to find some time to sculpt lately, though, and I will try and take pictures. I've been concentrating on her head. I think I've got the overall pose and dynamic where I like them. Ordinarily, I tend to work all over a sculpt, but because of the problems I'm having with the thin armature wire, I want to get the head done and hardened before I spend any time on the body, which I have been frequently handling and destroying work. Once I get the head down, I'm going to smooth out the rest of the body down to a little smaller than final size and then bake her so I have a firmer platform for sculpting on to of.
Sorry for the lack of updates. I've been crazy busy lately, basically working two jobs, so haven't gotten much sculpting done lately.
It's funny, I'm pretty unhappy with my X-23 piece up close, but looking at it from across the room, I'm really liking it. It's got good lines and a good sense of motion now that I've got the hair added. It's like, there's the kernel of a great piece in there, and I'm just falling way short on execution. Maybe some forced time away from sculpting will be good for me - allow me to re-assess it more objectively and figure out what I need to do. Probably won't be able to sculpt more than one or two times a week until June, however. I'm under a deadline for a project and it's in addition to my normal work "day job" work, which means I'll be doing like 70 hours a week until the June unless I get fired first..
I felt a little better today... spent some time going through the book and making sure that her head really was that big, and it really is. It doesn't bother me quite so much with the hair masses in place.
I'm starting to feel the movement in the piece and think it may turn out okay, though there's a looooong way to go.
Self doubt sucks and I'm having some serious issues with it on this piece. I'll sculpt for a while, feel positive about the progress I've made, then go to the bathroom or get a drink and come back and feel like throwing the piece in the garbage. Forcefully. It's stupid, and I'm working through it, but it's really hard not being as good as you want to be.
Here's where I ended tonight with my in-progress little adolescent killing machine.
There are some really awesome sculpting videos on YouTube. Here are just a few that I've watched that I think are worth your time if you're interested in sculpting. These are far from the only ones worth watching, but these are ones that I can recommend from first hand viewing.
If you want to see a completely different way of doing a figure armature, you should watch this video by Shiflett Brothers. These guys really rock, it's worth your time to watch them sculpt (I think it's Jarrod doing this one, but am not sure, since we never see the face).
Another fantastic sculptor is Philippe Faraut, a phenomenal portrait sculptor and teacher. If you don't have his book, you should consider grabbing it; his videos are also awesome, as you can see from the clips on YouTube:
Crazy
Sculpting Demo
Aging Process
I've actually had the great fortune to take some classes from Philippe, and I can assure you that there is no trick photography being used in the sculpting demo video - he really can sculpt that well, that fast.
Ron Mueck creates phenomenally realistic works, and his videos are a trip
There are literally dozens more; many great, a few not so great. If I run across any other must-sees, I'll post the links. If you find any that you feel are worthy of sharing, post 'em in the comments!
Well, based on some feedback and advice from Katherine Dewey over at the Shifflett Brothers forums, I decided to add some more epoxy putty to the legs to give them a little more strength. Katherine says she was "worried" about my use of a single strand of 16 gauge. I've never met Katherine in real life, but I"ve read an awful lot of advice she's given over the years on various forums and have read her book, and she just knows a tremendous amount about sculpting, and does not seem prone to worrying unnecessarily. If she's worried, I'm thinking I should be, hence the additional putty.
Then I started doing very basic build-up of the body. Before I got too far, I wanted to put a small ball of clay on the head, and harden it with a heat gun to give me a firm foundation to sculpt the head on. To do this safely, I wrapped some aluminum foil around the head to protect the clay I already put on the rest of the sculpture. If I had been thinking ahead, I would have done the head before I started bulking out the body.
I was originally going to do a standing, typical hero-grade pose, but it just wasn't working for me... seemed too static and not quite right for the character. So I played around the the pose some. This is where I ended up last night:
This is actually coming together fast for me. Oh, I've a long way to go even before I establish the basic body shape, but I'm not a very fast sculptor, and I'm happy with the progress I've made so far. I'm not sure about the proportions, though:The measurements seem to be okay when I take them and I used my marks for the joints, but something looks wrong to me - the legs look too short and/or the torso too long. I suppose it could be the angle of the legs, but I really think something needs to be fixed before I get too much further along.
Well, I owe some of you an armature tutorial. This is a long-standing obligation from shortly after I created the armature stand tutorial ( video | print ). Unfortunately, a video tutorial will have to wait, but I hope that today's posting will help some people. It's a step-by-step building of an armature, one that can use the stand I showed you how to build in my first tutorial.
This is a warts-and-all blog posting- you're going to see my mistakes along the way, which might actually be more beneficial than if I were to clean it up and make it look like I know what the heck I'm doing. I want to warn you, if you're new to sculpting and are looking for the One Right Way™ to do the armature, that there is no such thing. I have never created an armature exactly like the one I'm building today, and may not ever create another one just like it. Feel free to take ideas from this, but don't get it in your head that this is the best or the only way of doing it. It is one way, nothing more.
In my mind, there are only two rules to building armatures:
That's it - the only rules. Everything else is just a suggestion.
BTW: Most of the images in this posting can be clicked on to see a larger version
I'm doing a comic book character, which is something I've only done once before, and it's a character that I actually never really liked all that much, X-23 from Marvel.
Note:X-23 is a fictional character owned by Marvel. I'm making no claim to the character, and have no intention of selling or otherwise infringing on their rights. I'm simply creating a piece of fan art that will sit on a shelf in my house when completed, something that falls well within the realm of "fair use" in US Copyright Law.
Now, I haven't really read comics in almost twenty years, but when I did, X-Men was one of my favorites, and I always really liked Wolverine. In the twenty years since I stopped following the X-Men, it seems that Wolverine's popularity has grown quite a lot. To capitalize on that popularity, Marvel at some point created a character who was a clone of Wolvie... a clone who also happened to be a hot chick. The idea seemed rather silly to me and I had no use for it.
Well, I recently had an opportunity to read X-23: Innocence Lost which tells the origins of the character. Talk about having my mind changed for me! It's seriously good stuff - they took a corny idea and made it not only seem feasible, they made it work well. This is the kind of comic that makes me consider reading comics regularly again. If you haven't read it, go pick it up in paperback form, it's well worth your time.
So, anyway, I've seen a lot of people do the hot-ass late-teen-or-early-twenties version of X-23. However, the cold-blooded barely-post-pubescent killing machine that we saw in Innocence Lost is the one I want to try and sculpt. So, I photocopied and enlarged a few of the better frames from Innocence Lost, and did a quick armature map of the character. She's just over six heads tall (although that shifts a bit throughout the book), and is fairly realistically proportioned except that her head and facial features are a little bit caricatured and somewhat bigger than a real adolescents would be. She's got the body of an elite gymnast or dancer - thin and muscular. She's going to be a challenge, but a fun one, I think.
I decided to work in twelve inch scale, and figured that she'd be about nine inches tall based on my unscientific calculations. My armature map was drawn at twelve inches, because I did it before I thought about the fact that she wouldn't be as tall as an adult, so I photocopied it and reduced it down to the right size, then traced out lines where the wires of the armature would go in red. Please, no comments on the quality of the drawing, it was a quick sketch and, well, frankly I can't draw for crap, which is one of the reasons I sculpt.
I'm going to build a fairly standard three-wire armature. One wire will be the left arm, left leg, and left side of the torso. Another wire, a mirror image of that one, will be the right arm, right leg, and right side of the torso. A third wire will be for the head. I'm going to incorporate a 1/4" #20 t-nut into the armature so that it can be supported by the support stand. I do this as a general practice; it doesn't hurt anything to have the t-nut in the armature if you don't use the stand, but if halfway through sculpting the piece, you realize you need more support, it's a lot harder if you didn't build the t-nut into the armature at the start.
Because this is going to be a thin character, I needed to select an armature wire that was thin enough that it wouldn't show through at the ankles or wrists. I don't mess around with grounding wire, fencing wire, or other types of general-purpose wire, even though there are several kinds that are serviceable as armature wire: I buy actual armature wire. It's relatively inexpensive if you buy it on larger spools. For this particular sculpture, I chose a 16 gauge aluminum alloy wire.
Most of the time, I will double up the wire on the lower part of the armature and twist it together with a drill (you can see an example of making legs out of twisted wire in the larger armature I built a few months back here, although that one has telescoping arms done with several wires). This means that the twisted wire through the legs would be twice as thick as the single wire in the arms. This makes sense - the bones of the lower body are weight-bearing and proportionally larger than the bones of the arms, so doubling the wire from the waist down is often a good idea since it allows a single gauge wire to be used for the whole piece while still giving you the ability to have larger and stronger wire where it needs to bear more weight.
For this particular piece, I was worried about those damn thin adolescent ankles, so I'm leaving the wire as a single-strand and not twisting it for the legs. I'm going to embed that t-nut into the armature, so if the 16 gauge wire isn't strong enough to support the clay on its own, I can stick it on the armature stand to give it more support.
Now, I unspool some wire and line it up with the armature map. This will allow me to measure out the approximate amount I need for the left-side wire. I always leave a fair amount extra below the feet; I can snip it off later if I don't need it. I then do the same thing for the right-side wire, but I don't worry about the head wire for now.
Next on my agenda is to join the left and right side wires, but when I do that, I want to embed that 1/4" t-nut into the torso at the same time. In order to incorporate the t-nut, I find it useful to flatten those sharp points down. A pair of needle-nose pliers does the job easily and quickly. With sixteen gauge wire, you could simply choose to leave them as they are—the wire will fit between the sharp parts—but I prefer to flatten them and reduce my chances of injuring myself. The process I use is to grip the piece to be flattened in the very tip of the needle nose pliers and use leverage to bend them down as far as I can.
Then, place the mostly-flattened piece into the flat part of the pliers, and clamp down.
Now it's time to put the t-nut and the two body-wires together. I first use the armature map to determine where to locate the t-nut between the wires, choosing a spot where I know the t-nut will fit, and where it will provide good support. I chose a spot a little above the navel. To join the wires and t-nut, I generally use a fast-setting plumbing epoxy like FastSteel. You don't need to use this particular brand, but I've had good luck with it. It cures in five minutes rock hard. To use it, you simply slice some off, mix it thoroughly, then squish it into place with your fingers. Then go wash your hands; it's kinda nasty stuff.
I line up the two body wires around the t-nut, and use some mixed FastSteel to secure the wires around the t-nut.
I always find that during this process, I get the wires pretty bent out of shape. Fortunately, armature wire can be bent many times without risk of breaking, so I simply line everything back up with my armature map before proceeding.
Next, I take a sharpie, and I mark some key points - the elbows, the knees, and the bottom of the feet. Sharpies are supposed to be permanent, but on aluminum wire, I don't find that to be the case, so mark well, and then try to avoid rubbing those spots. After marking, you can brush a little super glue over the marking to make them more resistant to getting rubbed off.
I used to try and get the head wire into the epoxy putty when I was joining the two body wires. More often than not, I would screw it up trying to keep all three wires and the t-nut positioned while the putty cured (having only two hands is sometimes so inconvenient), so I no longer even attempt to get them all joined the same time - I ignore the head wire until the putty that joins the two body wires and the t-nut has completely cured. Then I drill a very small hole in the cured putty - I use the small drill bit that came with my Dremel to do it.
Next, I cut another piece of sixteen gauge armature wire, making sure it's long enough to reach from the t-nut to the top of the head on the armature map. When in doubt, go long, because it's easy to cut long wire, but it's awfully hard to stretch short wire out. I insert this cut piece into the hole I just drilled. It's a little wobbly - no worries, we'll secure it in a minute.
Before we secure the wire, we have to insert something else in this hole - another, smaller piece of wire. The three pieces of aluminum alloy wire that have already been cut is all the armature wire that we're going to use. We will, however, be using some floral wire - the kind you can get at any craft store - to wrap the armature wire. We do this to accomplish two things. First, it helps secure the existing wires. Second, it gives the clay more surface area to hold onto.
For this part, I'm using 28-gauge floral wire. Why? Because that's the one I grabbed. There aren't any rules about this, just pick the wire that seems right, or the best one you've got in your inventory. It's trial and error, and you'll develop a feel for what gauge to use. I actually decided after this step that 28 gauge was too thin and switched to 24 gauge. But the 28 is functioning fine, so I'm not going to bother re-doing this step.
Once the floral wire is inserted into the hole, I'm going to wrap. First, I start by wrapping all three pieces of armature wire together, but when I reach a point about halfway up to the where the arm wire bend, I'm going to switch to wrapping only the two wires of the torso, and not include the wire of the head in the wrap any more. The reason for this is simple - it's a more accurate representation of human anatomy. The vertebrae do not come up from the body perfectly straight, they jut forward at an angle. Additionally, the scapula and shoulders have a relatively large range of motion and can be considerably further back than the spine in many poses. By wrapping the wires this way, I can have the head at the proper angle and also will be able to put the shoulders into more realistic positions.
Now, to secure this wire in place, I'm going to use super glue. Okay, technically, it's Krazy Glue™, but I've always called any liquid capable of securely and inconveniently attaching my forefinger to my thumb or another body part "super glue" and I'm not likely to change now.
For this job, I like the brush-on kind of super glue. I'm just going to lather the stuff over the wire wrapping job I just did, and make sure some gets down into the hole I drilled. Once this dries, those three wires should be nice and secure. If they're not, you can mix up a little more putty and shove that into the hole, but for me, the super glue has worked just fine and secured everything nicely.
Next, I take some needle-nose pliers, the round kind sometimes called "ring bending" pliers of just "ring benders", and bend the head wire down to form a little ball to form the base upon which the head will be built.
Now, I'm going to wire wrap the two legs. This is a very similar process to wire-wrapping the torso above. I'm going to drill a tiny hold in the putty between the spots where the leg wires emerge, insert the end of a length of 24 gauge floral wire into it, then wrap it down one leg wire, then I will repeat the process with the other leg. I'll stop wrapping when I reach the mark I made for the bottom of the foot because the wrapped wire will interfere with inserting the wires into the wooden base later.
Once both legs are wrapped, I whip out the brushable super glue again, and lather down the wire wrapping job, making sure I get plenty in that hole I drilled, then I let it dry for a minute or two.
Now, I just need to wire wrap the arms, so I take another piece of floral wire, and stick it down between the wires that are already wrapped around the torso.
Once I've done that, I bend the wire and start wrapping the arm, just like I did with the legs.
Once you've got both arms wrapped, it'll look something like this:
And, of course, just like with the legs, lather it down with some super glue and let it dry. I then trim the floral wire down to the length of the arm.
We are getting there. Almost done. Really. Next thing I do is to cut a small piece of wood to act as our base. I could have chosen to attach the armature right to the sculpting stand we created earlier, but I like to give the armature its own base. I figure out where I want the feet to be positioned, then drill two small holes in those spots. I'm going for a classic Wolverine pose with feet just a little more than shoulder width apart, so I drill two small holes at the appropriate locations. I want the wire to just barely it through the holes, so err on the side of drilling too small of a hole, then gradually widening until the wire can be inserted, but is still snug.
I now run the wires through the holes. I push the wire right down to the line I marked for the feet. I could also leave a little space below that line for a base. I'm going to push right to the line - if I sculpt a base, I will do it later after at least one bake.
You can attach the wires to the base using more epoxy putty, or with screws if you want. What I'm going to do is cut a groove with my dremel for the wire, then wrap it back up around the wood so that it holds it secure, but can be undone later.
And here's what my final armature looks like.
You can see the wires I wrapped up from below on the base behind the armature. I anticipate taking the armature off this piece of wood later and sculpting an actual base for it, so I want the extra wire, and don't want to attach it permanently if I can get away with it. With larger or bulkier pieces, you may find you have no choice but to affix the wires to the base more permanently and leave room for the sculpted base right from the start.
Here's a picture to show it on the support. I was worried about the thin gauge wire, but honestly, I think this is going to work fine even without the back support, but it's nice to know I can add the back support if I need to later.
This armature is missing one thing, however. Did anyone spot it? It's specific to this character, not something you'd do with most armatures. Yep, the blades coming out of her arms. Frankly, I haven't figured out how I'm going to do them yet. I'll do a post when I figure out how I'm going to make those darn blades.
Links and Resources for the Figurative Sculptor, along with my thoughts and progress as a sculptor.
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